Before we go on to the magical next section of the Great Multi-Year Retro-Clone Read-Through, I'd like to take a minute to revisit one of the things I glossed over when talking about Fantastic Heroes & Witchery, namely the "Weird Tales" character creation mode.
This intersects nicely with the recent completion of Hugo Award-nominated blogger Jeffro Johnson's survey of First Edition Dungeons & Dragons' famous Appendix N, which I highly recommend as containing lots of meaty analysis of both the individual Appendix N works and the overall relevance of the list to fantasy gaming, both then and now. Right now, in fact, it's easy to see how FH&W's Weird Tales options (nonhuman races include Primates, Reptilians, and Winged Folk, while classes include Psychics, Riflemen, (Technological) Savants, Sky Lords and Wild-brutes - and that's not even taking the supplemental material into account) line up with the more gonzo, less categorized style Jeffro describes. One important innovation is the implementation of "Earthlings" as a sort of human sub-race - many of the Appendix N entries rely on this "modern-day human gets transported to the Weirder setting" setup.
But for this exercise, I'm going to be aiming for something a little, well, Weirder, and so using the 4d6-drop-lowest attribute-rolling method. My results are:
Showing posts with label Character Sheets. Show all posts
Showing posts with label Character Sheets. Show all posts
Thursday, January 21, 2016
Friday, October 16, 2015
Retro-clone Read-through: Character Creation Part IIb
Hey, it's been a bit since we had one of these - continued from Part IIa. Overall, I think the tweaks that each rule-set gives to the characters it generates - some have more choices for equipment, some have more combat options - reflects my impression of the overall game thus far. Only time will tell if this continues to be the case, however . . .
Thursday, July 3, 2014
Retro-clone Read-through: Character Creation Part IIa
And, it's time for another exciting episode of the Great 2014 Retro-Clone Read-Through, where we calculate HP, note alignment and saving throws, and go on equipment-buying sprees! Actually, in terms of equipment my plan is to outfit each character with approximately the same items, arms and armor of course excepted. These will be:
- A backpack
- A lantern, oil, and tinderbox
- Two week's worth of rations
- A hat (for use with the legendary B/X Blackrazor Random Headgear Chart)
- A ten-foot pole
. . . What? It's traditional.
Anyway, once completed the full character sheets can be seen on my new index page for the Readthrough, which also has links to all the posts in the series, and maybe a hint or two at what's ahead . . .
Monday, February 11, 2013
FATE of the A-Team
So, the FATE Core Kickstarter ended late last month, easily hitting the last stretch goal and ensuring that the Fate Accelerated Edition of The Dresden Files will be added to Evil Hat's already crowded development queue. With nearly 14500% of the initial funding goal to play with, the only thing they need now is time.
While we're waiting, then, here's the rest of the A-Team, built using the Fate Core Preview. First off, it seems in my last post I left off Hannibal's Physical ([] []) and Mental ([] [] [] []) stress tracks, so there's that. Next, the rest of the team:
Trouble: Weary of the Mercenary Life
Aspects: Ladies' Man, Keeper of the Checkbook, You Just Hired The A-Team
Skills:
- Great (+4) Deceit
- Good (+3) Burglary, Rapport
- Fair (+2) Contacts, Resources, Shooting
- Average (+1) Athletics, Fighting, Investigation, Will
Stunts: Lies Upon Lies (Deceit), Best Foot Forward (Rapport),
Physical Stress [] []
Mental Stress [] [] []
Refresh: 2
Captain H.M. "Howling Mad" Murdock
Aspects: Hot Rod Panel Van, Scared to Fly, You Just Hired The A-Team
Skills:
- Great (+4) Physique
- Good (+3) Drive, Fighting
- Fair (+2) Crafts, Shooting, Intimidation
- Average (+1) Athletics, Notice, Rapport, Will,
Stunts: Pedal to the Metal (Drive), Grappler (Physique), Take the Blow (Physique)
Physical Stress [] [] [] []
Mental Stress [] [] []
Refresh: 1
One thing I hope you'll notice right away is that all four Team-mates share an Aspect, a trick I borrowed from The Dresden Files RPG to provide coherence mechanically. I'm pretty sure it was tagged several times during the run of the show itself, usually to convince reluctant team-mates to take a particular job. Another thing that all four team members have in common is that their "Shooting" skill is only at Fair - this, too, was intended to simulate the show.
Something that surprised me during the process was how non-restrictive the limited number of Aspects and Refresh was. Coming from Dresden and Spirit of the Century, five Aspects and three Refresh - even with one free stunt!- doesn't sound like a lot, but it turned out to be plenty. I suspect that genre has something to do with this - one of the reasons Dresden has such high Refresh rates is that all those nifty mystic powers are paid for with them. Something relatively lower-key, like The A-Team, can work with the lower rate.
Anyway, this was a fun exercise for trying out FATE Core. For an actual game I would expect the skill list and stunts to be more heavily customized (the most recent addition to my blogroll, Fate of the Drowning Woods by Murder of Crows, has been playing with this quite heavily recently - go check it out!), but keeping the A-Team (mostly) within the draft rules was an interesting challenge, nonetheless. And hey, even if you didn't get in on the Kickstarter, word is that the Fate Core book will be coming out as a pay-what-you-want-including-nothing PDF - I'll be sure and mention that when it gets released!
*New Drive Stunt, If It Has Wings I Can Fly It: +2 to Drive whenever the vehicle in question is capable of flight.
While we're waiting, then, here's the rest of the A-Team, built using the Fate Core Preview. First off, it seems in my last post I left off Hannibal's Physical ([] []) and Mental ([] [] [] []) stress tracks, so there's that. Next, the rest of the team:
Lieutenant Templeton "Faceman" Peck
High Concept: Scrounges Anything Anywhere from AnyoneTrouble: Weary of the Mercenary Life
Aspects: Ladies' Man, Keeper of the Checkbook, You Just Hired The A-Team
Skills:
- Great (+4) Deceit
- Good (+3) Burglary, Rapport
- Fair (+2) Contacts, Resources, Shooting
- Average (+1) Athletics, Fighting, Investigation, Will
Stunts: Lies Upon Lies (Deceit), Best Foot Forward (Rapport),
Physical Stress [] []
Mental Stress [] [] []
Refresh: 2

High Concept: The Best Chopper Pilot In Vietnam
Trouble: Home is the V.A. Pysch Ward.
Aspects: Zany Fantasy Life, Improbable Linguistic Skills, You Just Hired The A-Team
Trouble: Home is the V.A. Pysch Ward.
Aspects: Zany Fantasy Life, Improbable Linguistic Skills, You Just Hired The A-Team
Skills:
- Great (+4) Drive
- Good (+3) Will, Athletics
- Fair (+2) Deceit, Fighting, Shooting
- Average (+1) Burglary, Investigation, Physique, Stealth
Stunts: If It Has Wings I Can Fly It* (Drive)
Physical Stress [] [] []
Mental Stress [] [] [] []
Refresh: 3
High Concept: Bare-Knuckled Mechanic
Trouble: Named for his Bad AttitudeAspects: Hot Rod Panel Van, Scared to Fly, You Just Hired The A-Team
Skills:
- Great (+4) Physique
- Good (+3) Drive, Fighting
- Fair (+2) Crafts, Shooting, Intimidation
- Average (+1) Athletics, Notice, Rapport, Will,
Stunts: Pedal to the Metal (Drive), Grappler (Physique), Take the Blow (Physique)
Physical Stress [] [] [] []
Mental Stress [] [] []
Refresh: 1
One thing I hope you'll notice right away is that all four Team-mates share an Aspect, a trick I borrowed from The Dresden Files RPG to provide coherence mechanically. I'm pretty sure it was tagged several times during the run of the show itself, usually to convince reluctant team-mates to take a particular job. Another thing that all four team members have in common is that their "Shooting" skill is only at Fair - this, too, was intended to simulate the show.
Something that surprised me during the process was how non-restrictive the limited number of Aspects and Refresh was. Coming from Dresden and Spirit of the Century, five Aspects and three Refresh - even with one free stunt!- doesn't sound like a lot, but it turned out to be plenty. I suspect that genre has something to do with this - one of the reasons Dresden has such high Refresh rates is that all those nifty mystic powers are paid for with them. Something relatively lower-key, like The A-Team, can work with the lower rate.
Anyway, this was a fun exercise for trying out FATE Core. For an actual game I would expect the skill list and stunts to be more heavily customized (the most recent addition to my blogroll, Fate of the Drowning Woods by Murder of Crows, has been playing with this quite heavily recently - go check it out!), but keeping the A-Team (mostly) within the draft rules was an interesting challenge, nonetheless. And hey, even if you didn't get in on the Kickstarter, word is that the Fate Core book will be coming out as a pay-what-you-want-including-nothing PDF - I'll be sure and mention that when it gets released!
*New Drive Stunt, If It Has Wings I Can Fly It: +2 to Drive whenever the vehicle in question is capable of flight.
Wednesday, January 23, 2013
Spirit of the A-Team
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It wouldn't be an Evil Hat Product without a gorilla on the cover. |
I'm serious about the mind-blowing part. After the core rules, a rules toolkit and sample settings book (this last so huge it had to be split into two volumes) all funded, Evil Hat pretty much turned to prefunding their entire 2013 production line through stretch goals. As a result, said stretch goals now included a new version of Dresden, two FATE adaptations of other companies' settings (Freeport and The Day After Ragnarok, to be exact, both excellent choices), and a whole pile of stuff for SotC*.
One of these is actually a revival of a project I had thought long dead - Shadow of the Century, taking the hyper-pulp world of SotC and advancing the timeline to the 1980s. Several icons from that time and genre are referred to as inspirations, including one of my personal favorites: The A-Team.
Since it may be some time before even the backers get to see SHotC, I've decide to take the FATE Core draft rules for a spin, and see about stating up The Team. First up is Hannibal:
Trouble: Still Wanted By The Government
Aspects: Monster Movie Actor, Soldier of Fortune, You Just Hired The A-Team
Skills:
- Great (+4) Will
- Good (+3) Deceit, Fighting
- Fair (+2) Athletics, Shooting, Investigation
- Average (+1) Burglary, Drive, Intimidation, Stealth
Stunts: Mind Games (Deceit), Indomitable (Will)
Refresh: 2
For the purposes of testing the rules I used the stock skill list and example stunts from the draft, but of course with a bit of thought both could be tweaked to heighten the A-Team feel. Actually, I've just thought of a great custom stunt for Murdock, whom I'll be doing along with Face and B.A. in a couple days.
*Seriously, the $10 pledge level for this one is a crazy-good value - it includes a PDF of every stretch goal funded, and funding is currently at 10,500%. At this point, it's basically a subscription to Evil Hat's output for the rest of the year and beyond.
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