Showing posts with label Ripped From the Headlines. Show all posts
Showing posts with label Ripped From the Headlines. Show all posts

Sunday, August 23, 2015

Detroit Delving

So, a group of explorers are plying their trade in an old building in a ruined city, and find a treasure big enough to retire on. The general plan of many a Dungeon Fantasy game, but not something that could ever happen in real life.

. . . right?


The ultimate swap shop! Urban explorers find $1MILLION-worth of collectable sports cards inside an abandoned factory in Detroit

No word on whether they had to fight a dragon or horde of zombies for them, but this is otherwise remarkably reminiscent of a successful dungeon crawl. The article even mentions one Urban Explorer who supports himself with repeated visits to the site, which is obviously kept somewhat secret (or was, until recently).

It sort of makes me wonder about the viability of an urban-exploration role-playing campaign. All the basic tools already exist, I think - dungeon maps, post-apocalyptic "found stuff" tables, that sort of thing. It could be quite interesting to tackle such a traditional RPG activity in a non-traditional - i.e., real-world - setting, if only for a session or two.

I have just one question - guys, what happens when you hit domain level? 

Thursday, November 25, 2010

Ripped From the Headlines

Perhaps it's just my inner bibliophile rising to the top, but I recently ran across an article in the online Times of India that I thought had great gaming potential:


Secret chamber in National Library

The chamber has lain untouched for over two centuries. Wonder what secrets it holds. The archaeologists who discovered it have no clue either, their theories range from a torture chamber, or a sealed tomb for an unfortunate soul or the most favoured of all a treasure room. Some say they wouldn't be surprised if both skeletons and jewels tumble out of the secret room.

(Read more: Secret chamber in National Library - The Times of India http://timesofindia.indiatimes.com/city/kolkata-/Secret-chamber-in-National-Library/articleshow/6957358.cms#ixzz16Gjvyxqp)

The story as-is would make a great drop in for a Pulp Action or Horror campaign, depending on whether the GM wanted to emphasize the skeletons or the jewels. Actually, a secret room with no obvious way to get in seems like it would fit perfectly in a Lovecraftian game, as the innermost sanctum of some unfortunate wizard. It's probably filled with Hounds of Tindalos or something. And hey, new idea - dial back the horror elements and you get a great set piece for a DFRPG session!

On a less specific note, the article mentions that the building the room was found in, now the national library, was originally a royal palace and then, for a while, a governor's residence. This suggests some interesting possibilities for designing, for example, dungeons for a D&D-fantasy game - that door into a corridor with no floor might have a perfectly reasonable explanation, such as a now-nonexistant staircase. And hey, what's this walled-off section in this room full of books . . . ?