Showing posts with label Genre: Space Opera. Show all posts
Showing posts with label Genre: Space Opera. Show all posts

Friday, January 1, 2021

Building a Setting in Four Images

Concept stolen from Twitter. Originally presented devoid of context, since this is not Twitter I can unpack my thought process somewhat.


What would we do without Frank Frazetta? I like this particular picture because it's not (as far as I can tell) one of his cover paintings for an established figure. The juxtaposition between the Old World knight and the New World visible on Earth is interesting, as is the fact that the moon seems to have a breathable atmosphere. Some sort of alternate-history cosmology, perhaps? 


Yeah, that sounds about right. This image I got from a post on What a Horrible Night to Have a Curse . . . , where it illustrated a great idea about a tidally-locked planet that feels like the Land of Faerie in the habitable band - a world of eternal twilight, sandwiched between an endless frozen night and an eternal scorching desert. Since we're doing a sword-and-planet style solar system, this is going to replace either Mars or Venus, and I think the latter works a bit better. 


So how are we going to get our premodern heroes off to these strange new worlds? Long-time readers may recall my thoughts about a pulpy dungeon-crawl setting riffing off Stargate, and I think a similar riff works here. This picture gives the gate idea more of a Stonehenge vibe, and the vaguely North American landscape (and the explorer's hat) imply a very interesting Colonial period.


Well, we started this post with a knight, let's end with one, too. Artist Shaun Keenan has a bunch of historical-warriors-riding-dinosaurs pieces scattered across the internet, any one of which could spark a whole campaign idea. What I like about this is that it implies that the gates from Earth to the rest of the solar system are not one-way. Sure, Sir Knight could have picked him up in the twilight jungles of not-Venus, but why not in Africa or the Amazon?

To sum up, then, we have a version of Earth that connects via megalithic portals to other bodies in the solar system that are weirdly different, in a way that encourages exploration. The inhabitants of these other bodies, which include dinosaurs and at least one kind of humanoid monster can also use these portals to visit Earth.

I like it.

Tuesday, March 21, 2017

When White Stars Are Right

Over at Tenkar's Tavern, the latest entry on the rumors table is that White Star* and White Star Companion*, the Swords & Wizardry-derived Space Opera RPG from James Spahn and Barrel Rider Games, are now priced on DriveThruRPG as Pay-What-You-Want. If you haven't already, I can highly recommend checking them out, as I think that White Star is my favorite entry in the admittedly well-trodden "Space Opera OSR" sub-genre. Certainly it's the one that has taken off (heh) the hardest, with a variety of other supplements available from both Barrel Rider Games* and others*, not to mention all the fan-made content in the OSR Blog community (a self-referential example). Much of this is designed with an eye towards tailoring your campaign to a specific sub-genre, or even recreating a specific franchise.
In a way, that gets at the heart of what I find so endearing about the system, or rather the implied setting. While most RPG settings, I suspect, have at their base the attempted emulation of a favorite genre or piece of entertainment, the implied setting of White Star is a glorious mash-up of influences, with only the tiniest effort made towards disguising their origins. I mean, you want "Star Knights" and their evil counterparts "Void Knights"? Check. "Qinlons" and "Assimilants", or alternatively Assimilants and "Cannicks"? Check. Something more classic, like "Thronks" or "Wellsians"? Check. All of these together? Go for it! And toss in anything else you can think of - heck, there are even two different versions of Ewoks, "Fluffs" for random encounters and "Yabnabs" for a PC option (capped at Level 4).

If you have even the slightest interest in the genre, there's really no reason not to check these out. It's even got me pondering some new ideas for a mashup setting based on not filing off those serial numbers . . .

*Remember, folks, that any DTRPG links on this blog are affiliate links that pay me a small fee when you use them. Relax, it doesn't cost you a thing.