Showing posts with label Setting: Star Wars. Show all posts
Showing posts with label Setting: Star Wars. Show all posts

Tuesday, March 21, 2017

When White Stars Are Right

Over at Tenkar's Tavern, the latest entry on the rumors table is that White Star* and White Star Companion*, the Swords & Wizardry-derived Space Opera RPG from James Spahn and Barrel Rider Games, are now priced on DriveThruRPG as Pay-What-You-Want. If you haven't already, I can highly recommend checking them out, as I think that White Star is my favorite entry in the admittedly well-trodden "Space Opera OSR" sub-genre. Certainly it's the one that has taken off (heh) the hardest, with a variety of other supplements available from both Barrel Rider Games* and others*, not to mention all the fan-made content in the OSR Blog community (a self-referential example). Much of this is designed with an eye towards tailoring your campaign to a specific sub-genre, or even recreating a specific franchise.
In a way, that gets at the heart of what I find so endearing about the system, or rather the implied setting. While most RPG settings, I suspect, have at their base the attempted emulation of a favorite genre or piece of entertainment, the implied setting of White Star is a glorious mash-up of influences, with only the tiniest effort made towards disguising their origins. I mean, you want "Star Knights" and their evil counterparts "Void Knights"? Check. "Qinlons" and "Assimilants", or alternatively Assimilants and "Cannicks"? Check. Something more classic, like "Thronks" or "Wellsians"? Check. All of these together? Go for it! And toss in anything else you can think of - heck, there are even two different versions of Ewoks, "Fluffs" for random encounters and "Yabnabs" for a PC option (capped at Level 4).

If you have even the slightest interest in the genre, there's really no reason not to check these out. It's even got me pondering some new ideas for a mashup setting based on not filing off those serial numbers . . .

*Remember, folks, that any DTRPG links on this blog are affiliate links that pay me a small fee when you use them. Relax, it doesn't cost you a thing.

Thursday, April 28, 2016

90s-Era Sci-Fi Horror Monster Stats From Ken Hite

The other day I was browsing Facebook and the most interesting thing popped up via the Timeline of the Alien and Predator Universe page, and cited as being from the July 1998 issue of InQuest Gamer magazine, specifically the article titled "Terminators: Five Movie Monsters to Torment Your PCs" by none other than Kenneth Hite. What three of these terminators may have been was not specified (though the cover of the magazine suggests, well, Terminators), but the two that were are, of course, a Xenomorph and a Yautja:


Wednesday, January 22, 2014

A Trio of Hypothetical FAE Campaigns

Although I'm a big fan of the Fate system, one thing about it I've never been able to properly visualized is how the advancement/character improvement mechanics are supposed to work. It is, of course, perfectly valid to play without having this feature, but I suspect there are a great many who are used to it.

Today, however, I came across not one, not two, but three different examples of how the process could work, using fictional characters as an example. Interestingly, all three use the Accelerated version of Fate, though the examples are applicable across all Fate variants.

First off, we have Luke Skywalker. Posted by Sketchpad, this example breaks each Star Wars movie into three parts, giving examples of various Milestones and even a Major Consequence (that hand-chopping thing). Also of interest to me was the last Stunt taken by Luke - "+2 when I forcefully defend myself from relatives" is, in terms of movie plot, useful exactly twice, one of which inspired Luke to take it. Presumably when the campaign continues this will get changed, but it's an interesting example of how fluid Stunts can be, as when as you read the rules they seem much more permanent.

The other two examples come from a newfound blog called Station53: the first is Batman, by Mike Lindsey, which uses Batman: Year One to show how Milestones can be used to tweak character concepts; and Conan by Reagan Taplin. This one is, in my opinion, the most impressive, as it uses all the Conan stories to build an ongoing picture of the Cimmerian's journey from thief to king. It's also kind of amusing to see the "Sneaky" and "Careful" approaches switching back and forth as one or the other become more important.

All three of these are well worth reading, as they make the prospect of a longer-term Fate campaign a much more graspable concept.

Sean-izaakse shows us the outcome when the latter two characters meet.