Showing posts with label System: AD&D. Show all posts
Showing posts with label System: AD&D. Show all posts

Monday, April 13, 2020

The AD&D That Wasn't Quite

Last week, Eric Fabiaschi of Swords & Stitchery pointed me at some fantastic cover mock-ups by author James Panarella, in the style of AD&D's Oriental Adventures*:



Most, like Oriental Adventures, focus on a particular ancient-to-medieval culture such as the Norse, the Aztecs, the Celts, or the Egyptians, although a few go further afield, including a couple posted a few days later that take their inspiration from the Wilderness Survival Guide*:

 

Thus inspired, Eric wrote up a few alt-history posts speculating about the series of events that might have led to TSR actually writing and publishing some of these. I, on the other hand, look at some of these and wonder why the themes they represent haven't been picked up by the OSR crowd. Some have, I know - there's a couple of powerhouse sci-fi rulesets, a smattering of pirate-themed content - but most of the most well-known OSR stuff seems to me to be some combination of Howardian sword-and-sorcery, Tolkienesque high fantasy, or Vancian dying-earth gonzo. Which is too bad - some of these covers are far too good to not have a book inside them.

Thursday, January 16, 2020

Adventure Lookup - Intriguing DM Tool

I'm a big sucker for lists and databases, and my recent discovery of Adventure Lookup is squarely in that wheelhouse. It is, in essence, a big list of adventures for the various versions of Dungeons & Dragons - from the Basic set to 5th Edition, with options for Pathfinder, Dungeon Crawl Classics, and various OSR rulesets. But not only is it possible to filter the list by system, but by player level, setting, publisher - even by what treasure is included or what kinds of monsters there are to fight.

Once an adventure is located, most entries will have some kind of indication of where it can currently be obtained - often a direct link to DriveThru or some other host (However, many that were originally from Dungeon magazine just have the issue number, and only a couple include a link to the Internet Archive Dungeon collection). After that, well, it's all up the the DM . . .

Thursday, July 25, 2019

D&D Ability Scores Explained With Tomatoes

Based on a much-shared Reddit thread and brought to life by artist Max Marcil:


Also available as a PDF. And remember, if your first instinct is note that a tomato-based fruit salad is a salsa - you're the bard.

Sunday, July 14, 2019

Breakthrough in Gygax/Tolkien Studies!

The question of how much Gary Gygax was inspired by J.R.R. Tolkien in the writing of the first few versions of Dungeons & Dragons is one of those topics that generates a great deal of chatter on the Internet these days, usually producing more heat than light. Personally I hold to the idea that Gary was fairly indifferent to Tolkien's fiction, but included the Middle-Earth elements at the insistence of his players. However, it did occur to me recently that in addition to the occasionally-superficial borrowing of monsters and classes, there is an element of old-school play which is closely modeled by The Lord of the Rings - the Appendices, even! - than any other source I can think of.

As is well known, D&D characters who attain high levels gain the ability to build strongholds and accumulate followers. The precise rules for this vary by edition - some retroclones* being especially well-known for expanding on this playstyle - and by class, but it's a pretty universal element.

Art by Ted Nasmith
Universal in the game, at least, but perhaps not so much in the inspirational literature. I've read a bit of discussion around AD&D's Appendix N, including Jeffro Johnson's tome on the subject, and don't recall seeing this ever mentioned. As for the Appendix N works themselves, well, we have Conan famously becoming king-by-his-own-hand of Aquilonia, and maybe John Carter becoming the Warlord of Mars if we stretch the definitions some, but these both of these involve taking over an existing power structure rather than carving out a new one. For that, the best example I can think of is the later careers of Legolas and Gimli:

"After the fall of Sauron, Gimli brought south a part of the Dwarf-folk of Erebor and he became Lord of the Glittering Caves. . . . Legolas his friend also brought south Elves out of Greenwood, and they dwelt in Ithilien, and it became once again the fairest country in all the westlands." - The Lord of the Rings, Appendix A

Now, despite my clickbaity headline, I doubt this passage had much to do with what we call the "Domain Game" of early D&D. In fact, I would tend to think the concept as driven more by gameplay needs than anything in fantasy fiction at the time, though I welcome further examples. Still, it's a remarkable correspondence in concept, and one that I certainly wouldn't mind exploring at the table someday.

*Affiliate link.

Thursday, April 28, 2016

90s-Era Sci-Fi Horror Monster Stats From Ken Hite

The other day I was browsing Facebook and the most interesting thing popped up via the Timeline of the Alien and Predator Universe page, and cited as being from the July 1998 issue of InQuest Gamer magazine, specifically the article titled "Terminators: Five Movie Monsters to Torment Your PCs" by none other than Kenneth Hite. What three of these terminators may have been was not specified (though the cover of the magazine suggests, well, Terminators), but the two that were are, of course, a Xenomorph and a Yautja: