Showing posts with label Setting: Star Trek. Show all posts
Showing posts with label Setting: Star Trek. Show all posts

Friday, September 11, 2020

One Day Left For Latest ACKS Crowdfund

 


Being the sort of person who usually prefers fighters and thieves to spellcasters in D&D-type games, I had initially not paid much attention to the latest Adventurer, Conqueror, King System* supplement to be crowdfunded by Autarch. I'm glad I finally did, though, because the magic of the Almanac of Unusual Magic is very unusual indeed.


The 56-page book covers four new ACKS classes, three of which - gnomish alchemists, dwarven geomancers, and warlords - slot in well to a fantasy milieu. The fourth, however, is the Terran Engineer - apparently riffing on a character option in Barbarian Conquerors of Kanahu* for lost spacemen who, if the illustrations are any guide, basically hail from Starfleet. The Engineer class, then, reflavors magic to be the "jury-rigging" ability of an engineer like Scotty to create fantastic devices, albeit not necessarily temporary ones. Of course, being an ACKS product, this new class (as well as the others) is broken down into its component parts for further customization, in a very Engineer-like manner now that I think of it.

Still needing about $450 to fund at the time of this writing, the GameOnTabletop campaign for the Almanac also offers an opportunity to add on ACKS rulebooks at a discounted price. I've backed an Autarch project on this platform before, and for not being Kickstarter or IndieGoGo it worked very smoothly. I highly recommend giving the pitch a look if it tweaks your interest at all.

Tuesday, March 21, 2017

When White Stars Are Right

Over at Tenkar's Tavern, the latest entry on the rumors table is that White Star* and White Star Companion*, the Swords & Wizardry-derived Space Opera RPG from James Spahn and Barrel Rider Games, are now priced on DriveThruRPG as Pay-What-You-Want. If you haven't already, I can highly recommend checking them out, as I think that White Star is my favorite entry in the admittedly well-trodden "Space Opera OSR" sub-genre. Certainly it's the one that has taken off (heh) the hardest, with a variety of other supplements available from both Barrel Rider Games* and others*, not to mention all the fan-made content in the OSR Blog community (a self-referential example). Much of this is designed with an eye towards tailoring your campaign to a specific sub-genre, or even recreating a specific franchise.
In a way, that gets at the heart of what I find so endearing about the system, or rather the implied setting. While most RPG settings, I suspect, have at their base the attempted emulation of a favorite genre or piece of entertainment, the implied setting of White Star is a glorious mash-up of influences, with only the tiniest effort made towards disguising their origins. I mean, you want "Star Knights" and their evil counterparts "Void Knights"? Check. "Qinlons" and "Assimilants", or alternatively Assimilants and "Cannicks"? Check. Something more classic, like "Thronks" or "Wellsians"? Check. All of these together? Go for it! And toss in anything else you can think of - heck, there are even two different versions of Ewoks, "Fluffs" for random encounters and "Yabnabs" for a PC option (capped at Level 4).

If you have even the slightest interest in the genre, there's really no reason not to check these out. It's even got me pondering some new ideas for a mashup setting based on not filing off those serial numbers . . .

*Remember, folks, that any DTRPG links on this blog are affiliate links that pay me a small fee when you use them. Relax, it doesn't cost you a thing.