Today, as I understand it, is the 40th anniversary of
Dungeons & Dragons, and thus in a way the entire RPG hobby. What better day, then to continue my
series examining ten of the games that have been closely inspired by it?
Possibly the most important part of the rules, it's no surprise that all of the retro-clones I'm reading through have the character creation rules right up front. For the next few read-through posts, I'll be creating a character for each game, following the processes of each as closely as possible.
While many of them suggest various ways to generate it, all of them use the general "Six stats in the 3-18 range" mechanic. In order to test the rules as scientifically as possible, I'll be rolling one set of stats the traditional way - 3d6 In Order, of course - and applying them to each. So, without further ado, here are the numbers:
10, 15, 9, 9, 13, 9, 9
Not a bad spread, altogether, though the number of nines seems a bit of an anomaly - and yes, there's an extra at the end, I got a bit carried away with the dice-rolling and decided to keep it around in case any of the rulesets have an oddball stat or something. Anyway, let's take a look at what we can do with these numbers: