Showing posts with label Genre: Swashbuckling. Show all posts
Showing posts with label Genre: Swashbuckling. Show all posts

Sunday, August 12, 2018

Wacky Campaign Concepts: Bookhounds of Freeport!

Art by Everwho
So the other day I was reading the recent-ish Freeport: City of Adventure* from Green Ronin and noticed something interesting. For all that Freeport is a pirate-founded tropical port at the semi-pre-industrial tech level standard to Dungeons & Dragons settings, there's an awful lot of factions gathering secret libraries of information - from the Wizard's Guild, for whom scrolls and spellbooks are key professional accessories, to the orc settlement founded by a half-orc historian, to the secret archives of the local guides/explorers for hire, not to mention the map shops, alchemy labs, and more bookishly inclined temples.

Art by ilacha
This odd juxtaposition got me thinking about Bookhounds of London*, Ken Hite's Trail of Cthulhu* supplement about Depression-era booksellers getting caught up in the Tome of Eldritch Lore trade. While deeply tied to its London setting, the flavor of hardscrabble book scouts and inquiry agents is very strong, and I think there's enough to transfer to Freeport. There are a few points of similarity between the two cities, too - both are cosmopolitan port cities with sharp class divides and deep histories, although London obviously has a much vaster base to draw on. The Cthulhu Mythos, too, is a point of convergence between the two settings, although it's much more subtle in Freeport. Ironically, the non-Earth setting of Freeport means that the standard library of Mythos tomes are not as easily used - however, a crafty GM can turn this to his advantage, Who would, after all, suspect a book with a nice, safe, Elvish-sounding name like Parmofírinesse?

Which all begs the question of what system to use for this game. The Freeport booked linked above is for Pathfinder, although if I was going to run it in a D20 I might use ACKS for the economic emphasis, instead. There is not currently a GUMSHOE variant that would fit really well; however, rumors fly of an in-development game (with the delightful code-name "GUMTHEWS") that is basically a sword-and-sorcery take on the GUMSHOE engine. This sounds like the perfect way to run this game - and I'm apparently not the only one who thinks so:
Even without being able to play a book pirate this sounds like a terrific game - I'll certainly be keeping an eye out for it!

*Drive-thru-RPG Affiliate link. I make money, but not from you.

Friday, January 20, 2017

On the Ghostly Horizon

File this one under "Things to keep an eye out for" - at the end of last year, The Renaissance Troll previewed an upcoming project from Osprey Publishing* called Frostgrave: The Ghost Archipelago. Now, I'm not much of a wargamer, but the setting description (via Amazon) sounds like it's right up my alley:

A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary.

If nothing else, it sounds like it could be a great addition to the vaguely-imagined World of Pirating setting I'd like to run someday. I'm not so sure about this whole pool-granted superpowers thing, but I suppose it parallels the setup from the original Frostgrave game** (which this announcement has got me vastly more interested in) of the party being basically an adventuring wizard and his hired help. Time will tell if the Ghost Archipelago has the staying power of the Frozen City, but given the genres involved I think it's quite promising.

* Which, in the past few years, seems to have gone from "Research materials for historical wargamers" to "Research materials for historical, fantasy, and High Weirdness** wargamers" to "You know what? We're just going to cut out the middleman here and publish the wargames themselves".

**All Drive-Thru links go through their affiliate program, which means that if you use them I get paid, and it costs you nothing extra! Such a deal.

Sunday, July 19, 2015

An Interesting Observation

As most everyone in the hobby has probably heard by now, the Bones III Kickstarter from Reaper Miniatures is going strong, with just under a week left to finish and lots of interesting-looking stretch goals to fill.

Poking around some of the miniatures that were produced in the last go-around, I came across this guy, and it got me thinking:

(Possible Razor Coast spoilers beyond the jump.)


Sunday, August 17, 2014

Yo-ho, Yo-ho . . .

Ah, pirates. In a way, the sword-and-cannon genre is even more appropriate for Dungeons & Dragons-type games than your more traditional fantasies, what with the ready-made adventuring parties/ship crews and the chests of treasure buried under X-shaped palm trees which may or may not be cursed. Long John Silver has, after all, been part of the popular consciousness much longer than Gandalf, and even Conan, you might recall, was a pirate a time or two.

It's no wonder, then that one of the recently-announced 2014 Ennie Award winners is Frog God Games' Razor CoastHeart of the Razor, an adventure series for their swashbuckling-fantasy mash-up setting.

It's a setting I've been intrigued with for quite some time, and there's no better time dive in, as FGG is giving away the Razor Coast Freebooter's Guide in PDF in celebration of the win (A tip of the tricorn to Peter at Dungeon Fantastic for passing the news along). It;s available for either the Pathfinder or Swords & Wizardry rule-sets - I'm looking at it in the later, but at first glance the setting is cool enough that I'd be interested even if it was only the former.