Showing posts with label System: FAE. Show all posts
Showing posts with label System: FAE. Show all posts

Wednesday, January 22, 2014

A Trio of Hypothetical FAE Campaigns

Although I'm a big fan of the Fate system, one thing about it I've never been able to properly visualized is how the advancement/character improvement mechanics are supposed to work. It is, of course, perfectly valid to play without having this feature, but I suspect there are a great many who are used to it.

Today, however, I came across not one, not two, but three different examples of how the process could work, using fictional characters as an example. Interestingly, all three use the Accelerated version of Fate, though the examples are applicable across all Fate variants.

First off, we have Luke Skywalker. Posted by Sketchpad, this example breaks each Star Wars movie into three parts, giving examples of various Milestones and even a Major Consequence (that hand-chopping thing). Also of interest to me was the last Stunt taken by Luke - "+2 when I forcefully defend myself from relatives" is, in terms of movie plot, useful exactly twice, one of which inspired Luke to take it. Presumably when the campaign continues this will get changed, but it's an interesting example of how fluid Stunts can be, as when as you read the rules they seem much more permanent.

The other two examples come from a newfound blog called Station53: the first is Batman, by Mike Lindsey, which uses Batman: Year One to show how Milestones can be used to tweak character concepts; and Conan by Reagan Taplin. This one is, in my opinion, the most impressive, as it uses all the Conan stories to build an ongoing picture of the Cimmerian's journey from thief to king. It's also kind of amusing to see the "Sneaky" and "Careful" approaches switching back and forth as one or the other become more important.

All three of these are well worth reading, as they make the prospect of a longer-term Fate campaign a much more graspable concept.

Sean-izaakse shows us the outcome when the latter two characters meet.

Thursday, June 6, 2013

FATE of the Empire

Well, I promised to let you know when the non-Kickstarter versions of Fate Core and FAE* were available, and it seems that "when" is "now".

No gorillas, but that creature on the punk-witch's shoulder could be a tiny monkey.
Or a ferret, it's a bit hard to tell.

As promised, the PDFs are priced at "whatever you want" - the link above has links to download ZIP files of both games (in addition to various character sheets and other miscellany), free and clear. After that, this page explains how to use Paypal to donate your chosen price directly to Evil Hat. Or, if you prefer, the games are also listed at DriveThru - also pay-what-you-want, with suggested prices of $5 for Fate Core and $2.50 for FAE.

Coincidentally, I recently came across another Kickstarter project that uses Fate Core as the ruleset for a particular setting - in this case, the steampunk world of the Ministry of Peculiar Occurrences novels by Tee Morris and Pip Ballantine. In particular, the novels follow the adventures of two agents of the titular Ministry, which protects the British Empire from the strange and bizarre - which, refreshingly, has here more of a mad science/conspiratorial slant to it than a supernatural one.

Unusually, The Ministry Initiative project is working on funding both an RPG and a fiction anthology, each available separately at different pledge levels (there are of course levels that combine the two). Time will tell if this approach was a good idea - with just over a week left, the project is only about half funded. Still, I thought the two two novels written thus far were pretty good, and the X-Files/Warehouse 13 type setup lends itself particularly well to tabletop gaming.

*That's short for Fate Accelerated Edition, folks!