Chain Chomp: A dense, metal ball with a toothy mouth at the end of a chain, which is typically secured to a wall or post. Often used as guardians, and therefore found just outside structures of strategic or financial importance.
Art by darkly-shaded-shadow |
Alignment: Chaotic
Size: Small
Movement: 0 (See Special)
Dexterity: 10
Armor Class: 3 (16)
Hit Dice: 3
Attacks: 1 (bite)
Damage: 1d8
Saving Throw: 15
Morale: 13
Experience Points: 35
Treasure Class: M
Special: After three rounds, roll a d6 each round. On a 1, the chain breaks and the Chain Chomp gains MV 60.
Bob-omb: A metallic ball on mechanical legs, which it uses to walk up to its target before exploding. The turn before the explosion, it throws several harmless sparks from its top.
Art by Deimos-Remus |
Alignment: Neutral
Size: Small
Movement: 40
Dexterity: 8
Armor Class: 3 (16)
Hit Dice: 2
Attacks: 1 (explode)
Damage: 3d6
Saving Throw: 16
Morale: 10
Experience Points: 24
Treasure Class: M
Special: If the Bob-omb is reduced to 0HP before setting itself off, it explodes for 2d6 damage to whatever struck the killing blow.
Thwomp: An enormous, spiky block of living stone that camouflages itself against stone ceilings, then drops on the unwary.
Art by BrendanCorris |
Alignment: Chaotic
Size: Large
Movement: 10
Dexterity: 9
Armor Class: 5 (14)
Hit Dice: 4
Attacks: 1 (smash)
Damage: 1d12
Saving Throw: 15
Morale: 11
Experience Points: 75
Treasure Class: M
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