Sunday, March 29, 2015

It's Dangerous to Go Alone

Art by Tyler Edlin

Poking around the other day on the Giant in the Playground forum, I happened across a neat fan supplement for using the latest edition of Dungeons & Dragons to run games set in Hyrule, the setting for Nintendo's Legend of Zelda series of video games. Presented in two books, the author - GitP poster "ninjadeadbeard" - has translated many of the races and items from those games into 5E terms (which are, to my eye, easily translated into the OSR game of your choice), as well as concocting a more group-centered version of Hyrule for your band of adventurers to explore.

This is presented as a post-Triforce era with a number of factions vying and intriguing for control of Hyrule - some inspiration from Game of Thrones is obvious, and probably inevitable. Still, the setting is reinforced with plenty of plot hooks, which are worth a look no matter what system you're using, and it's always interesting to see how somebody else interprets a setting like this. Particularly useful, I thought, were the Triforce-themed alignment system and the thoughts on using D&D classes in the world of Hyrule.