Hey, it's been a bit since we had one of these - continued from Part IIa. Overall, I think the tweaks that each rule-set gives to the characters it generates - some have more choices for equipment, some have more combat options - reflects my impression of the overall game thus far. Only time will tell if this continues to be the case, however . . .
Showing posts with label System: Swords And Wizardry. Show all posts
Showing posts with label System: Swords And Wizardry. Show all posts
Friday, October 16, 2015
Friday, April 17, 2015
Swords For Wizardry (S&W Appreciation Day)
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Art by RenMoraes |
Naturally, such icons will have been adopted to RPGs before, and are indeed about to experience something of a renaissance, with versions on the horizon for both Dungeon Crawl Classics and Savage Worlds.
But today is not the day to appreciate those systems - today is Swords & Wizardry Appreciation Day!
Happily, like most retroclone systems, Swords & Wizardry is pretty much built for running the sort of picaresque sword-and-sorcery adventures Fafhrd and the Mouser get up to. Really, the only thing that comes to mind that might need adjusting is the multiclassing system.
Fafhrd and the Mouser, you see, quite obviously go back and forth between being thieves and fighters, and of course Mouser started as a wizard's apprentice (Fafhrd, in one story, also took a level as a Cleric, but nothing much came of that). Timothy Brannan at The Other Side just posted some thoughts on multiclassing Swords and Wizardry characters, but I wonder how much would break if you simply removed the minimum ability score requirement and disability to advance in both - or all - classes from the as-written dual-classing rules. I'm sure it could result in slightly overpowered characters, but such things are not out of the ordinary in Lankhmar.
Anyway, slightly overpowered characters need slightly overpowered enemies, and recently I was inspired to recreate the titular creature from the Leiber story "The Cloud of Hate":
Summoned by dark cults lead by evil magicians, Hate-Clouds take the form of a silvery fogbank with a reddish tinge. Attacks made directly targeting the red tinge gain a +4 to-hit bonus. For each Hit Dice, it can ensnare one creature (as the Charm Person spell), which it directs to attack any and all passersby. The Cloud can also manipulate weapons directly. When defeated, a red and silver trail leads back to the summoners.
Hate-Cloud HD: 1- 6 AC: 1(18) Atk: Per Weapon, 1 for each HD not currently ensnaring somebody, Save: 9 Move: 9 AL: E CL/XP: 3-9/60-1100 Special: Accompanied by up to number of HD of ensnared victims (treat as Berserkers).
I hope you enjoyed this little Lankhmar-themed addition to Swords & Wizardry Appreciation Day 2015 - a big shout-out to RJ at Gamers and Grognards for hosting this year!
Sunday, August 17, 2014
Yo-ho, Yo-ho . . .
Ah, pirates. In a way, the sword-and-cannon genre is even more appropriate for Dungeons & Dragons-type games than your more traditional fantasies, what with the ready-made adventuring parties/ship crews and the chests of treasure buried under X-shaped palm trees which may or may not be cursed. Long John Silver has, after all, been part of the popular consciousness much longer than Gandalf, and even Conan, you might recall, was a pirate a time or two.
It's no wonder, then that one of the recently-announced 2014 Ennie Award winners is Frog God Games' Razor Coast: Heart of the Razor, an adventure series for their swashbuckling-fantasy mash-up setting.
It's a setting I've been intrigued with for quite some time, and there's no better time dive in, as FGG is giving away the Razor Coast Freebooter's Guide in PDF in celebration of the win (A tip of the tricorn to Peter at Dungeon Fantastic for passing the news along). It;s available for either the Pathfinder or Swords & Wizardry rule-sets - I'm looking at it in the later, but at first glance the setting is cool enough that I'd be interested even if it was only the former.
It's no wonder, then that one of the recently-announced 2014 Ennie Award winners is Frog God Games' Razor Coast: Heart of the Razor, an adventure series for their swashbuckling-fantasy mash-up setting.
It's a setting I've been intrigued with for quite some time, and there's no better time dive in, as FGG is giving away the Razor Coast Freebooter's Guide in PDF in celebration of the win (A tip of the tricorn to Peter at Dungeon Fantastic for passing the news along). It;s available for either the Pathfinder or Swords & Wizardry rule-sets - I'm looking at it in the later, but at first glance the setting is cool enough that I'd be interested even if it was only the former.
Sunday, January 26, 2014
Retro-clone Read-through - Character Creation, Part I
Today, as I understand it, is the 40th anniversary of Dungeons & Dragons, and thus in a way the entire RPG hobby. What better day, then to continue my series examining ten of the games that have been closely inspired by it?
Possibly the most important part of the rules, it's no surprise that all of the retro-clones I'm reading through have the character creation rules right up front. For the next few read-through posts, I'll be creating a character for each game, following the processes of each as closely as possible.
While many of them suggest various ways to generate it, all of them use the general "Six stats in the 3-18 range" mechanic. In order to test the rules as scientifically as possible, I'll be rolling one set of stats the traditional way - 3d6 In Order, of course - and applying them to each. So, without further ado, here are the numbers:
10, 15, 9, 9, 13, 9, 9
Not a bad spread, altogether, though the number of nines seems a bit of an anomaly - and yes, there's an extra at the end, I got a bit carried away with the dice-rolling and decided to keep it around in case any of the rulesets have an oddball stat or something. Anyway, let's take a look at what we can do with these numbers:
Possibly the most important part of the rules, it's no surprise that all of the retro-clones I'm reading through have the character creation rules right up front. For the next few read-through posts, I'll be creating a character for each game, following the processes of each as closely as possible.
While many of them suggest various ways to generate it, all of them use the general "Six stats in the 3-18 range" mechanic. In order to test the rules as scientifically as possible, I'll be rolling one set of stats the traditional way - 3d6 In Order, of course - and applying them to each. So, without further ado, here are the numbers:
10, 15, 9, 9, 13, 9, 9
Not a bad spread, altogether, though the number of nines seems a bit of an anomaly - and yes, there's an extra at the end, I got a bit carried away with the dice-rolling and decided to keep it around in case any of the rulesets have an oddball stat or something. Anyway, let's take a look at what we can do with these numbers:
Friday, January 3, 2014
The Great 2014 Retroclone Readthrough
Over the past few years, a great many different versions of Dungeons & Dragons have been produced, several officially, but the vast majority being retroclones or house rule collections of one sort or another. The author of one of them (Grey Six) has assembled a vast and possibly even comprehensive list of variations, the scope of which underscores the creativity of the OSR community.
It also underscores the difficulty of keeping up with them all. For some time, I've had a bunch of different rulesets sitting around waiting to be read, and so I figured - hey, it's a new year, why not read the whole stack at once and do a comparison?
It also underscores the difficulty of keeping up with them all. For some time, I've had a bunch of different rulesets sitting around waiting to be read, and so I figured - hey, it's a new year, why not read the whole stack at once and do a comparison?
Tuesday, May 14, 2013
The Cheap, The Free, and The Winnable
In a confluence of a few different events, it looks like a pretty good week for OSR fans in general, and Swords & Wizardry fans in particular.
First off, DriveThruRPG is spotlighting the OSR all this week, and is offering 15% off the dozen best-selling titles with the use of the following coupon code: OSRF711F2 . The available titles range from the classic D&D Basic rulebook to recent interpretations such as Adventures Dark & Deep, Dungeon Crawl Classics, Astonishing Swordsmen & Sorcerers of Hyperboria, and yes, Swords & Wizardry Complete and its Sword-&-Sorcery spinoff, Crypts and Things. There's also a smattering of non-D&D-derived products, such as Classic Fantasy for BRP (for all your Lovecraft/Tolkien mashup needs!).
Not to be outdone, Frog God Games has put their entire Swords & Wizardry line on a similar 15% off sale - most interestingly including their recently released Razor Coast setting books. Swords & Wizardry Complete is, of course, on their list, too - no word on whether the two discounts stack, but if they did Complete would come out to just a hair over $7. A real bargain, if you need that book, but both sales end next Sunday.
While I was reading up on the various retro-clones affected by the above, I happened across the website for North Wind Adventures, the publishers of Astonishing Swordsmen & Sorcerers of Hyperboria. On it, they offer a number of free downloads to support the game, and while some seem to be specific to the Hyperborian setting, others - particularly the "Random Sword & Sorcery Adventure Generator" - look useful for any game in the genre.
Finally, for the next couple of days Tenkar's Tavern is hosting a "Favorite Character Death" contest, with various OSR-compatible publications from Neoplastic Press up for grabs. Not only that, but the company's most well-known product, Teratic Tome, will be put on a bigger and bigger sale the more people enter - and if enough people enter it, too, could become free.
First off, DriveThruRPG is spotlighting the OSR all this week, and is offering 15% off the dozen best-selling titles with the use of the following coupon code: OSRF711F2 . The available titles range from the classic D&D Basic rulebook to recent interpretations such as Adventures Dark & Deep, Dungeon Crawl Classics, Astonishing Swordsmen & Sorcerers of Hyperboria, and yes, Swords & Wizardry Complete and its Sword-&-Sorcery spinoff, Crypts and Things. There's also a smattering of non-D&D-derived products, such as Classic Fantasy for BRP (for all your Lovecraft/Tolkien mashup needs!).
Not to be outdone, Frog God Games has put their entire Swords & Wizardry line on a similar 15% off sale - most interestingly including their recently released Razor Coast setting books. Swords & Wizardry Complete is, of course, on their list, too - no word on whether the two discounts stack, but if they did Complete would come out to just a hair over $7. A real bargain, if you need that book, but both sales end next Sunday.
While I was reading up on the various retro-clones affected by the above, I happened across the website for North Wind Adventures, the publishers of Astonishing Swordsmen & Sorcerers of Hyperboria. On it, they offer a number of free downloads to support the game, and while some seem to be specific to the Hyperborian setting, others - particularly the "Random Sword & Sorcery Adventure Generator" - look useful for any game in the genre.
Finally, for the next couple of days Tenkar's Tavern is hosting a "Favorite Character Death" contest, with various OSR-compatible publications from Neoplastic Press up for grabs. Not only that, but the company's most well-known product, Teratic Tome, will be put on a bigger and bigger sale the more people enter - and if enough people enter it, too, could become free.
Sunday, April 21, 2013
Swords & Wizardry Appreciation Day Roundup

The vast outpouring of support for Swords & Wizardry Appreciation Day was remarkable to behold. I'm not sure if anyone has a complete listing of everything that everyone posted - though Erik Tenkar has surely made a heroic attempt - but here's some of the offerings that particularly caught my eye:
I'll start this off by mentioning Gothridge Manor's "Mini Manor" adventure Screams without Faces. It is noted to be a "mature" adventure, and truth be told it's a bit more so than I usually prefer. That doesn't stop it from being very well put-together, not to mention filled with interesting ideas. Other adventures worth checking out are Call of the Xul from Lost In Time, Harnly's Hole from Rended Press, and The Vile Worm from Arcana Creations.
From No School Like The Old School we get a workup for a Lovecraft-inspired Sword & Sorcery setting, plus Swords & Wizardry versions of two races iconic to 4th Edition D&D - the "Chaos-born" and "Dragon Kin". Another new race, the Brokkans, comes to us from the appropriately named tehbadger, who has a free copy of Swords & Wizardry Complete to bestow on someone who shares a badger-folk character sometime in the next few weeks.
On the class side of things, over at Fear No Darkness we find rules for a Werebear (along with a variant Thief and a handsome-looking character sheet), while Tim Brannon shares some S&W-compatible updates for his Witch-class project.
Of course, tricked out new adventurers need something to test themselves against, and many S&WAD contributors were greatly obliging in this regard. One of my favorites is from Semper Initiativius Unus, which gives us stats for (among others) the Vespertilian, or Lunar Bat-Man. And just in case you find your character in that most annoying of situations - a grapple - Hex Generation has some very lightweight grappling rules just dying for a playtest.
Last, but not least, iDungeonCrawl brings us a S&W GM screen that condenses various useful tables onto just a few easily-referenced pages.
And this was just a small selection of the mass of creativity and generosity revealed by Swords & Wizardry Appreciation Day. Personally, I think a huge thank-you is due to all who participated, especially those mentioned above.
Wednesday, April 17, 2013
Swords & Wizardry Appreciation Day Is A Go
Spearheaded by Erik over at Tenkar's Tavern, for the rest of today there will be a huge number of blogs posting about the Dungeons & Dragons retro-clone Swords & Wizardry. A full blogroll of the participants can be found at 2,000 Coppers, though I don't know how long that list will be up.
A product of Frog God Games, S&W comes in three different varieties, each in increasing complexity: the White Box Edition, the Core Rules, and the Complete Rules. The latter of these is also the basis for the recently-revealed and highly useful SRD.
Though there are many similarities to be among all the various retro-clones, Swords & Wizardry has a few tweaks that I especially appreciate. Firstly is the support for both ascending and descending Armor Class - I get that the descending system was the original and most people who actually play are used to it, but as a newcomer I find the latter easier to grasp.
Another interesting thing about Swords & Wizardry is the way that, for character building, Race is semi-detached from Class. I say semi-detached, for while S&W offers a bit more flexibility than the traditional Race-as-Class systems, it's still not quite at the level of later editions that allow any given combination, no matter how wacky. Of course, that's just how the rules are written, and with a bit of creativity it's perfectly possible for a player or Referee to account for any combination their heart desires - indeed, Swords & Wizardry make it easier to do than many other retro-clones.
Anyway, as a way of encouraging folks to check the system out there's a couple of coupon codes for 25% off Swords & Wizardry products out there, for use today only - for Frog God Games the code is SWApprDay, while for the SRD Store it's SWAD252013. There's lots of products beyond the basic rulebooks available at the reduced rate at both sites, so if there's something Swords & Wizardry-related you've been waiting for, today's the day to pick it up. Also, again, there's over a hundred different blogs discussing Swords & Wizardry today, and you can read all of them from over at 2000 Coppers.
A product of Frog God Games, S&W comes in three different varieties, each in increasing complexity: the White Box Edition, the Core Rules, and the Complete Rules. The latter of these is also the basis for the recently-revealed and highly useful SRD.
Though there are many similarities to be among all the various retro-clones, Swords & Wizardry has a few tweaks that I especially appreciate. Firstly is the support for both ascending and descending Armor Class - I get that the descending system was the original and most people who actually play are used to it, but as a newcomer I find the latter easier to grasp.
Another interesting thing about Swords & Wizardry is the way that, for character building, Race is semi-detached from Class. I say semi-detached, for while S&W offers a bit more flexibility than the traditional Race-as-Class systems, it's still not quite at the level of later editions that allow any given combination, no matter how wacky. Of course, that's just how the rules are written, and with a bit of creativity it's perfectly possible for a player or Referee to account for any combination their heart desires - indeed, Swords & Wizardry make it easier to do than many other retro-clones.
Anyway, as a way of encouraging folks to check the system out there's a couple of coupon codes for 25% off Swords & Wizardry products out there, for use today only - for Frog God Games the code is SWApprDay, while for the SRD Store it's SWAD252013. There's lots of products beyond the basic rulebooks available at the reduced rate at both sites, so if there's something Swords & Wizardry-related you've been waiting for, today's the day to pick it up. Also, again, there's over a hundred different blogs discussing Swords & Wizardry today, and you can read all of them from over at 2000 Coppers.
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