Thursday, January 21, 2016

Interlude: Fantastic Heroes & Witchery - "Weird Tales" Style

Before we go on to the magical next section of the Great Multi-Year Retro-Clone Read-Through, I'd like to take a minute to revisit one of the things I glossed over when talking about Fantastic Heroes & Witchery, namely the "Weird Tales" character creation mode.

This intersects nicely with the recent completion of  Hugo Award-nominated blogger Jeffro Johnson's survey of First Edition Dungeons & Dragons' famous Appendix N, which I highly recommend as containing lots of meaty analysis of both the individual Appendix N works and the overall relevance of the list to fantasy gaming, both then and now. Right now, in fact, it's easy to see how FH&W's Weird Tales options (nonhuman races include Primates, Reptilians, and Winged Folk, while classes include Psychics, Riflemen, (Technological) Savants, Sky Lords and Wild-brutes - and that's not even taking the supplemental material into account) line up with the more gonzo, less categorized style Jeffro describes. One important innovation is the implementation of "Earthlings" as a sort of human sub-race - many of the Appendix N entries rely on this "modern-day human gets transported to the Weirder setting" setup.

But for this exercise, I'm going to be aiming for something a little, well, Weirder, and so using the 4d6-drop-lowest attribute-rolling method. My results are:

Wednesday, January 13, 2016

Fate Core 2: Electric Boogaloo

Following up on their amazingly successful Fate Core Kickstarter from a couple years back, on Monday the folks at Evil Hat debuted Fate More Part One: From Bits to Books. But don't let the title scare you - while the focus is indeed on printing paper editions of material already available digitally, like last time there's a $10 all-digital buy-in - and it's already worth it, as in less than two days not only has the original goal funded, but the first stretch goal as well:

Yep, a Majestic-12 sourcebook for the Atomic Robo RPG, based on the now-webcomic of the same name. Now, while MJ-12 are, in the comic, presented as the enemies of our favorite wise-cracking robot, this book sounds like it will present them from their own perspective, which should be pretty interesting, and useful. For example, I bet you could easily match it with the fluff from the Monster Hunter International game to do Fate of the Monster Control Bureau.

This revelation also goes to show that there'll be new material available through this Kickstarter in addition to the new printings, and indications are that, like the previous outing, the final results of this are going to be incredible. And of course, if you're new to the system the Fate Core book, as well as a bunch of others (including Spirit of the Century now, I see), are all PWYW on DriveThru.

BREAKING: As I typed this up, the next stretch goal for the Kickstarter was announced - a hardback version of Young Centurions, the nearly-released YA prequel to Spirit of the Century.

What did I tell you? Incredible.