Thursday, September 22, 2016

High Weirdness Campaign Generator

Having been in a bit of a pulpy mood lately, I was pretty pleased to come across this generator over at HeroPress:


True, it does have a few elements that lend themselves more to The X-Files than Indiana Jones, but there's a lot of overlap in those elements, especially if you up the gonzo quotient in your pulp. And while you can use the name-initial method to run the generator - "Fairies Ran the New World Order" sounds kind of like the start of an urban fantasy campaign - it's also perfectly situated for dice.

What's that? You don't have a d26 handy? Actually, neither do I. Happily, d20s and d6s are both standard, and if we use both that just gives us more elements to work with. For example, if I roll 18 + 3 on the top half that gives me Nazis, Dragons, and Gnomes (. . . maybe this is also a fantasy generator), and 14 + 4 on the bottom "Ruled the Hollow Earth", "Built Atlantis", and "Created the Nazca Lines". These all have possibilities by themselves, but you can't tell me that Hollow Earth Nazis fighting ancient Atlantean dragons for control of places of gnome-made power doesn't sound amazingly off-the-wall.

Thanks to Tim Knight of HeroPress and the original maker of this generator!

Saturday, September 17, 2016

Dungeongating!

A setting premise for the pulp-tinged fantasy or fantasy-tinged pulp RPG of your choice.

While knocking about in the East in the 1920s, an English explorer Sir George Lancasterwood-Smith came into possession of a curious stone ring of impressive size immense age. Naturally he had it shipped back to his estates in Berktonshire, where it stood for several years until one foggy, moonlit night when something came out of the ring and ate Sir George's favorite hound.

 In response, rather than do something sensible (like sticking the ring under an American mountain range for sixty years), Sir George moved the ring indoors and engaged all manner of scientists, cranks, boffins, alchemists, and mystics to figure out its secrets. Eventually, they determined that by illuminating sections of the ring in sequence, the inside would shimmer and thin and, if passed through, would deposit explorers - somewhere else.

Somewhere else, in this case, being an immense underground labyrinth, decorated in a vaguely familiar but unidentifiable style that seems to heavily feature skulls. This was, however, less important than the unique and valuable artifacts that kept turning up, inspiring Sir George to lead several expeditions further and further into the maze.

That, of course, is when the monsters showed up.

The bulk of them seemed to be long-dead bodies mindlessly shambling around despite various states of decomposition, but
there were plenty of other creatures seemingly torn from ghost stories and fairy tales, and others that defied sane descriptions. Despite this, Sir George is still recruiting interested parties to investigate the mysterious underworld, perhaps discovering whether the labyrinth has any exit, or whether three are any other living people inside. Some of those studying the ring - or the Gate, as it's now called - also wonder if, by changing the pattern of the light shone on the ring, the Gate could be made to open somewhere else entirely . . .