Ah, pirates. In a way, the sword-and-cannon genre is even more appropriate for Dungeons & Dragons-type games than your more traditional fantasies, what with the ready-made adventuring parties/ship crews and the chests of treasure buried under X-shaped palm trees which may or may not be cursed. Long John Silver has, after all, been part of the popular consciousness much longer than Gandalf, and even Conan, you might recall, was a pirate a time or two.
It's no wonder, then that one of the recently-announced 2014 Ennie Award winners is Frog God Games' Razor Coast: Heart of the Razor, an adventure series for their swashbuckling-fantasy mash-up setting.
It's a setting I've been intrigued with for quite some time, and there's no better time dive in, as FGG is giving away the Razor Coast Freebooter's Guide in PDF in celebration of the win (A tip of the tricorn to Peter at Dungeon Fantastic for passing the news along). It;s available for either the Pathfinder or Swords & Wizardry rule-sets - I'm looking at it in the later, but at first glance the setting is cool enough that I'd be interested even if it was only the former.
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