Monday, February 11, 2013

FATE of the A-Team

So, the FATE Core Kickstarter ended late last month, easily hitting the last stretch goal and ensuring that the Fate Accelerated Edition of The Dresden Files will be added to Evil Hat's already crowded development queue. With nearly 14500% of the initial funding goal to play with, the only thing they need now is time.

While we're waiting, then, here's the rest of the A-Team, built using the Fate Core Preview. First off, it seems in my last post I left off Hannibal's Physical ([] []) and Mental ([] [] [] []) stress tracks, so there's that. Next, the rest of the team:

Lieutenant Templeton "Faceman" Peck
High Concept: Scrounges Anything Anywhere from Anyone
Trouble: Weary of the Mercenary Life
Aspects: Ladies' Man, Keeper of the Checkbook, You Just Hired The A-Team
- Great (+4) Deceit
- Good (+3) Burglary, Rapport
- Fair (+2) Contacts, Resources, Shooting
- Average (+1) Athletics, Fighting, Investigation, Will
Stunts: Lies Upon Lies (Deceit), Best Foot Forward (Rapport),
Physical Stress [] []
Mental Stress [] [] []
Refresh: 2

Captain H.M. "Howling Mad" Murdock

High Concept: The Best Chopper Pilot In Vietnam
Trouble: Home is the V.A. Pysch Ward.
Aspects:  Zany Fantasy Life, Improbable Linguistic Skills, You Just Hired The A-Team
- Great (+4) Drive
- Good (+3) Will, Athletics
- Fair (+2) Deceit, Fighting, Shooting
- Average (+1) Burglary, Investigation, Physique, Stealth
Stunts: If It Has Wings I Can Fly It* (Drive)
Physical Stress [] [] [] 
Mental Stress [] [] [] [] 
Refresh: 3

The "Grappler" stunt in action.
Sergeant Bosco "B.A." Baracus
High Concept: Bare-Knuckled Mechanic
Trouble: Named for his Bad Attitude
Aspects: Hot Rod Panel Van, Scared to Fly, You Just Hired The A-Team
- Great (+4) Physique
- Good (+3) Drive, Fighting
- Fair (+2) Crafts, Shooting, Intimidation
- Average (+1) Athletics, Notice, Rapport, Will,
Stunts: Pedal to the Metal (Drive), Grappler (Physique), Take the Blow (Physique)
Physical Stress [] [] [] []
Mental Stress [] [] []
Refresh: 1

One thing I hope you'll notice right away is that all four Team-mates share an Aspect, a trick I borrowed from The Dresden Files RPG to provide coherence mechanically. I'm pretty sure it was tagged several times during the run of the show itself, usually to convince reluctant team-mates to take a particular job. Another thing that all four team members have in common is that their "Shooting" skill is only at Fair - this, too, was intended to simulate the show.

Something that surprised me during the process was how non-restrictive the limited number of Aspects and Refresh was. Coming from Dresden and Spirit of the Century, five Aspects and three Refresh - even with one free stunt!- doesn't sound like a lot, but it turned out to be plenty. I suspect that genre has something to do with this - one of the reasons Dresden has such high Refresh rates is that all those nifty mystic powers are paid for with them. Something relatively lower-key, like The A-Team, can work with the lower rate.

Anyway, this was a fun exercise for trying out FATE Core. For an actual game I would expect the skill list and stunts to be more heavily customized (the most recent addition to my blogroll, Fate of the Drowning Woods by Murder of Crows, has been playing with this quite heavily recently - go check it out!), but keeping the A-Team (mostly) within the draft rules was an interesting challenge, nonetheless. And hey, even if you didn't get in on the Kickstarter, word is that the Fate Core book will be coming out as a pay-what-you-want-including-nothing PDF - I'll be sure and mention that when it gets released!

*New Drive Stunt, If It Has Wings I Can Fly It: +2 to Drive whenever the vehicle in question is capable of flight.

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