Saturday, February 13, 2021

The Only Dungeon Video You'll Ever Need

 


From the desk of science fiction writer and wargamer Jon Mollison comes this penetrating analysis of dungeon design. It some ways it goes over some well-worn ground, the tension between the "Mythic Underworld" model and the "Gygaxian Naturalist" model of worldbuilding; but Jon really takes it to a higher level (no pun intended) with a surprising argument that the Mythic Underworld is the most realistic dungeon of all. Highly recommended.

Friday, January 1, 2021

Building a Setting in Four Images

Concept stolen from Twitter. Originally presented devoid of context, since this is not Twitter I can unpack my thought process somewhat.


What would we do without Frank Frazetta? I like this particular picture because it's not (as far as I can tell) one of his cover paintings for an established figure. The juxtaposition between the Old World knight and the New World visible on Earth is interesting, as is the fact that the moon seems to have a breathable atmosphere. Some sort of alternate-history cosmology, perhaps? 


Yeah, that sounds about right. This image I got from a post on What a Horrible Night to Have a Curse . . . , where it illustrated a great idea about a tidally-locked planet that feels like the Land of Faerie in the habitable band - a world of eternal twilight, sandwiched between an endless frozen night and an eternal scorching desert. Since we're doing a sword-and-planet style solar system, this is going to replace either Mars or Venus, and I think the latter works a bit better. 


So how are we going to get our premodern heroes off to these strange new worlds? Long-time readers may recall my thoughts about a pulpy dungeon-crawl setting riffing off Stargate, and I think a similar riff works here. This picture gives the gate idea more of a Stonehenge vibe, and the vaguely North American landscape (and the explorer's hat) imply a very interesting Colonial period.


Well, we started this post with a knight, let's end with one, too. Artist Shaun Keenan has a bunch of historical-warriors-riding-dinosaurs pieces scattered across the internet, any one of which could spark a whole campaign idea. What I like about this is that it implies that the gates from Earth to the rest of the solar system are not one-way. Sure, Sir Knight could have picked him up in the twilight jungles of not-Venus, but why not in Africa or the Amazon?

To sum up, then, we have a version of Earth that connects via megalithic portals to other bodies in the solar system that are weirdly different, in a way that encourages exploration. The inhabitants of these other bodies, which include dinosaurs and at least one kind of humanoid monster can also use these portals to visit Earth.

I like it.

Friday, December 18, 2020

Wacky Campaign Concepts: Adventurer School!

The idea of a campaign where the players are students at a School for Adventurers is one that I have occasionally pondered, usually concurrent to my being reminded that the Harry Potter franchise exists. Its full implementation would be necessarily somewhat tongue-in-cheek, as it depends on the idea of The Adventurer as a recognized societal role necessary enough in quantity to support a familiar education structure. That is, of course, where the fun lies, in the intersection of the expectations of a dungeon-fantasy type universe, and the players' own educational experience.

As this idea percolates around a number of elements - Xcrawl style dungeon-courts as practical exams is always a winner - one area that's always come up short is the actual sitting in class part of going to school. Happily, Skerples over at Coins and Scrolls has recently been thinking along similar lines, and recently posted some thoughts about a similar conceit using his Magical Industrial Revolution* setting. Of course, his version is a little more collegiate, but the system of a pass/fail roll that varies in difficulty based on the difficulty of the course is really quite intriguing. My only modification would be to encourage players to take the more difficult courses by offering small perks upon successful completion - perhaps  a +1 or advantage on checks against getting lost for those who've passed "Unusual Cartography", for example. It's very tempting to rebuild the whole course list with requirements for various classes - can you really be an Assassin if you fail to pass "History of Poisons"?

On the other hand, the whole 1d100 course list is such a fine example of the kind of style this concepts requires it would be a shame to mess with it. "Nonessential Salts" indeed.

Friday, September 11, 2020

One Day Left For Latest ACKS Crowdfund

 


Being the sort of person who usually prefers fighters and thieves to spellcasters in D&D-type games, I had initially not paid much attention to the latest Adventurer, Conqueror, King System* supplement to be crowdfunded by Autarch. I'm glad I finally did, though, because the magic of the Almanac of Unusual Magic is very unusual indeed.


The 56-page book covers four new ACKS classes, three of which - gnomish alchemists, dwarven geomancers, and warlords - slot in well to a fantasy milieu. The fourth, however, is the Terran Engineer - apparently riffing on a character option in Barbarian Conquerors of Kanahu* for lost spacemen who, if the illustrations are any guide, basically hail from Starfleet. The Engineer class, then, reflavors magic to be the "jury-rigging" ability of an engineer like Scotty to create fantastic devices, albeit not necessarily temporary ones. Of course, being an ACKS product, this new class (as well as the others) is broken down into its component parts for further customization, in a very Engineer-like manner now that I think of it.

Still needing about $450 to fund at the time of this writing, the GameOnTabletop campaign for the Almanac also offers an opportunity to add on ACKS rulebooks at a discounted price. I've backed an Autarch project on this platform before, and for not being Kickstarter or IndieGoGo it worked very smoothly. I highly recommend giving the pitch a look if it tweaks your interest at all.

Wednesday, July 1, 2020

Sol Survivors

The terms "OSR" and "Hard Sci-FI" may not seem especially congruent at first glance, but they combine like peanut butter and chocolate in Termination Shock, a nascent setting from Niklas Wistedt, aka Paths Peculiar.


Set in the early 22nd century, Termination Shock is the story of the recovery of Earth's space infrastructure after a passing particle wave put all the ships and stations on the fritz. It's a constrained setting in some ways - mankind has yet to leave the solar system - and yet there's enough planets, moons, asteroids, and stranded ships to keep a group of space adventurers busy, and that's before they inevitably land on Orcus.


Although he hasn't yet written a lot for the setting - just the initial pitch and a description of a typical outpost - was is there is very evocative. It helps when the premise can be illustrated with such cool maps as this one, and there are several like it on the original post. Not to mention the occasional spaceship:

It'll definitely be worth keeping an eye on the Paths Peculiar blog to see how this setting develops. I'm especially keen to see what's on Orcus . . .

Monday, April 13, 2020

The AD&D That Wasn't Quite

Last week, Eric Fabiaschi of Swords & Stitchery pointed me at some fantastic cover mock-ups by author James Panarella, in the style of AD&D's Oriental Adventures*:



Most, like Oriental Adventures, focus on a particular ancient-to-medieval culture such as the Norse, the Aztecs, the Celts, or the Egyptians, although a few go further afield, including a couple posted a few days later that take their inspiration from the Wilderness Survival Guide*:

 

Thus inspired, Eric wrote up a few alt-history posts speculating about the series of events that might have led to TSR actually writing and publishing some of these. I, on the other hand, look at some of these and wonder why the themes they represent haven't been picked up by the OSR crowd. Some have, I know - there's a couple of powerhouse sci-fi rulesets, a smattering of pirate-themed content - but most of the most well-known OSR stuff seems to me to be some combination of Howardian sword-and-sorcery, Tolkienesque high fantasy, or Vancian dying-earth gonzo. Which is too bad - some of these covers are far too good to not have a book inside them.

Sunday, February 23, 2020

Questing for OSR News

Ever since G+ went offline, the Old School RPG scene has been somewhat fragmentary, with different subgroups congregating at different places on the web. Ben Milton, author of Maze Rats* and Knave* as well as the Questing Beast YouTube channel, has announced his intention to try to alleviate this with a free newsletter:


To be named The Glatisant (top marks for consistent branding)the first issue has yet to be released, but can be signed up for here.

Thursday, January 16, 2020

Adventure Lookup - Intriguing DM Tool

I'm a big sucker for lists and databases, and my recent discovery of Adventure Lookup is squarely in that wheelhouse. It is, in essence, a big list of adventures for the various versions of Dungeons & Dragons - from the Basic set to 5th Edition, with options for Pathfinder, Dungeon Crawl Classics, and various OSR rulesets. But not only is it possible to filter the list by system, but by player level, setting, publisher - even by what treasure is included or what kinds of monsters there are to fight.

Once an adventure is located, most entries will have some kind of indication of where it can currently be obtained - often a direct link to DriveThru or some other host (However, many that were originally from Dungeon magazine just have the issue number, and only a couple include a link to the Internet Archive Dungeon collection). After that, well, it's all up the the DM . . .

Wednesday, January 1, 2020

A New Game for the New Year

A link on the Twitter #OSR hashtag recently led me to the Spanish-language RPG publisher grapas&mapas, and more particularly to their thus-far only English-translated work, Vieja Escuela Pulp! Translating roughly to "Old School Pulp", it is indeed a lightweight (48 pages, including the adventure) OSR take on early 20th-century adventure fiction, which is what is usually meant by "pulp". Now that the '20s are here again, it's the perfect time to check out some of the examples of this genre.

Like most other games that fall under the OSR banner, Vieja Escuela Pulp! uses the basic six-attribute, class-and-level, d20+ modifier system we're all familiar with, with some tweaks to fit the author's taste and to emulate the genre. Some of the changes that I especially noticed include:

  • A six-item skill list that largely replaces attribute bonuses as modifiers for rolls.
  • A simple mental health/sanity mechanic based on the Wisdom stat.
  • A Pulp! points mechanic to activate class talents as well as mystical and super-science devices alike.
  • A streamlined advancement system that automatically incorporates a degree of multi-classing.
All in all, my impression is that the rules take more than a few cues from more modern designs, but they are so well streamlined that they would be easy to integrate into other games, even ones from more traditional OSR genres.

The adventure, "The Swamp of the Snake God", is a nice, if a little sparse, search for a crashed WWII bomber that turns into a lost-civilization adventure. The final dungeon, in particular, could be easily borrowed from the South Pacific and re-used anywhere a small pyramid might be found.

And the best part of all? Vieja Escuela Pulp! can be found for free at the publisher's website, linked above. Happy New Year, everyone!

Wednesday, November 13, 2019

They Saved Hitler's Fangs

There's an epic GUMSHOE campaign in here somewhere:


Allegedly the V-E Day edition of the Vancouver Sun, one is tempted to assume that Comrade Leonov was being facetious about the possibility of a vampiric Adolf Hitler. However, this could be a neat hook into a number of different campaigns, from the last mission for a Weird War II commando squad to a clue for modern occult investigators into just who's behind the conspiracy they're facing.

Friday, November 1, 2019

Hey, Wait A Minute . . .

From Reaper Miniatures' 2017 Bones IV Kickstarter Campaign:


From Reaper Miniatures' current Bones V Kickstarter campaign:


Nine for the Mortal Men, doomed to die . . . 

Anyway, said current Reaper Bones Kickstarter ends in about 21 hours, and there's way more cool stuff than just finally bringing their number of not-Ringwraiths up to code. Check it out!

Wednesday, September 25, 2019

And Now For A Word From Our Sponsor

So, I'm sure if you're at all interested in RPGs in the 21st century, you've heard of DriveThruRPG*. It's basically the Amazon of digital gaming, both in its retail dominance, self-publishing empowerment, and affiliate program, in which participants can get a small percentage of the price of any purchase made through a particular link, for example the one above. This percentage does not increase the price of a purchase, rather it comes out of DTRPG's take.

I've been using DTRPG affiliate links for some time now, usually marking them with an asterisk that leads to a footnote summarizing the above for transparency purposes. Instead of that, I've decided to make a page with that information.

And now for a demonstration: earlier this week, Lamentations of the Flame Princess* announced a sale reducing all their PDFs sold through DTRPG for just $2.00 each, or $1.50 each for their LotFP Everything Bundle* (this works out to about $82.50). This includes the full (NSFW) art version of the core rules*, Ken Hite's excellent Vietnam-War-inspired setting Qelong*, award winners like A Red and Pleasant Land* and Broodmother Skyfortress*, basically every weird, fantastic, and downright horrific book the company has ever produced - right up to their most recent Gen-Con releases*. Believe me, $2.00 is practically a steal for some of these, but the sale only lasts until the end of the month. Once it's October in Finland, it's back to full price.

Thursday, July 25, 2019

D&D Ability Scores Explained With Tomatoes

Based on a much-shared Reddit thread and brought to life by artist Max Marcil:


Also available as a PDF. And remember, if your first instinct is note that a tomato-based fruit salad is a salsa - you're the bard.

Sunday, July 14, 2019

Breakthrough in Gygax/Tolkien Studies!

The question of how much Gary Gygax was inspired by J.R.R. Tolkien in the writing of the first few versions of Dungeons & Dragons is one of those topics that generates a great deal of chatter on the Internet these days, usually producing more heat than light. Personally I hold to the idea that Gary was fairly indifferent to Tolkien's fiction, but included the Middle-Earth elements at the insistence of his players. However, it did occur to me recently that in addition to the occasionally-superficial borrowing of monsters and classes, there is an element of old-school play which is closely modeled by The Lord of the Rings - the Appendices, even! - than any other source I can think of.

As is well known, D&D characters who attain high levels gain the ability to build strongholds and accumulate followers. The precise rules for this vary by edition - some retroclones* being especially well-known for expanding on this playstyle - and by class, but it's a pretty universal element.

Art by Ted Nasmith
Universal in the game, at least, but perhaps not so much in the inspirational literature. I've read a bit of discussion around AD&D's Appendix N, including Jeffro Johnson's tome on the subject, and don't recall seeing this ever mentioned. As for the Appendix N works themselves, well, we have Conan famously becoming king-by-his-own-hand of Aquilonia, and maybe John Carter becoming the Warlord of Mars if we stretch the definitions some, but these both of these involve taking over an existing power structure rather than carving out a new one. For that, the best example I can think of is the later careers of Legolas and Gimli:

"After the fall of Sauron, Gimli brought south a part of the Dwarf-folk of Erebor and he became Lord of the Glittering Caves. . . . Legolas his friend also brought south Elves out of Greenwood, and they dwelt in Ithilien, and it became once again the fairest country in all the westlands." - The Lord of the Rings, Appendix A

Now, despite my clickbaity headline, I doubt this passage had much to do with what we call the "Domain Game" of early D&D. In fact, I would tend to think the concept as driven more by gameplay needs than anything in fantasy fiction at the time, though I welcome further examples. Still, it's a remarkable correspondence in concept, and one that I certainly wouldn't mind exploring at the table someday.

*Affiliate link.

Wednesday, April 3, 2019

Requiem For Google+

Well, it's finally happened. After much sound and fury, the Google+ social media experiment is officially over. Being something of a late adopter to things like this I was only on for the last couple years, but during that time I saw a number of informative, amusing or useful things, some of which I was able to salvage:

Saturday, February 16, 2019

Heroes of Terra Kickstarter Up

Well, I have to admit I doubted this day would ever come, but on this occasion I'm happy to be proven wrong - Jeremy Puckett and Blackwing Productions* have posted the Kickstarter for Heroes of Terra: The Mushroom War. I've mentioned this Super Mario-inspired Savage Worlds setting a time or two before, as previous versions of it were released. Most are still available at the DriveThru link posted above, and the newest is the Heroes of Terra Jumpstart*, which like the full book brings the setting in line with the newest edition of Savage Worlds (If you were a backer of the Savage Worlds Adventure Edition, you should already have the Jumpstart wherever you're keeping the rewards from that campaign).

This Kickstarter is fairly straightforward, with PDF and POD options as well as some premium content-creation tiers. The stretch goals are all additional content, but I would say the target date is far enough out to not make the campaign too successful. Nothing that would require additional shipping is also a good sign.

Anyway, I'm eager to see what this version of the Mushroom Kingdom ends up looking like, and maybe even put a game there someday. I note with particular interest that the premise explicitly mentions the possibility of visitors from the "real" world, which would make the material easily integrated into a game of, say, international monster hunters . . .

Not your typical Yoshi.

*All DriveThruRPG links are, as always, affiliate links that earn me a little money if you use them.

Monday, January 7, 2019

Mappi Monday: Forgotten Ruins of the Middle Hyborian

For some time now, the minds behind the acclaimed military-space-opera novel series Galaxy's Edge, Nick Cole and Jason Anspach, have been working on a fantasy setting. There's not a great deal of information yet, although some bits can be gleaned from the Facebook page and the dedicated website. For example, yesterday the former revealed this amazing map:

Thursday, December 6, 2018

GUMTHEWS Cover Reveal

A couple of days ago, Pelgrane Press revealed the cover art for Swords of the Serpentine, their upcoming Swords-and-Sorcery GUMSHOE hack.


While I wish they'd kept the "GUMTHEWS" pun for the name, I have not yet been disappointed by a Pelgrane product and, from the looks of this article on the genre guidelines the authors used, I don't think that's going to change:

While there is as yet no release date, nor indication of whether the release will be crowdfunded or direct, I'd say this is coming along quite well.

Friday, September 28, 2018

The Circlet of Fungal Power

A new magic item for Astonishing Swordsmen & Sorcerers of Hyperborea.

The Circlet of Fungal Power presents itself as a typical golden crown with a velvet lining colored purple with white spots. If worn, it transforms the wearer into an Amazon warrior woman with the following attributes:

Height: 6'2, Weight: 170
STR: 9, DEX: 17, CON: 11, INT: 11, WIS: 11, CHA: 18

All other characteristics, including class, remain the same. Upon removing the crown the wearer reverts to his previous appearance and attributes, but there is a cumulative 1% chance the wearer must make a Save Vs. Transformation or have one attribute (rolled on a d6) permanently altered. The accumulated chance resets with each save, but the seventh failure results in the wearer completely transforming into Amazon form (as per the Polymorph Other spell), in addition to gaining the firm conviction that they are the heir to the throne of a far-off kingdom of intelligent toadstool people.

Inspired, of course, by this. I'm not even sorry.